Drawing a New Level

  The process of creating a stage from its beginnings, from a sketch with an idea to its final version, inside the graphic engine, is a step by step entertaining to see and to create. In this small update of our Dev-Blog we will review the stages that are part of the creation of the…
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Creating the water – Part 2: The reckoning

After a week of tweking the water shader, i can come back to this tutorial series to complete our second part… Disclamer: ~~This tutorial contains derivatives… best enjoyed with a cup of coffee~~   Previously on Water Shaders: What we achieved on the last tutorial, was the creation of reactive water that changes the tesselation/world…
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Creating the water – Part1: Behaviour and physics stuff

  So… we have finally come to this… eventually every game developer must deal, one way or another, with water on their game. It’s our time. When thinking about our forest, water, lakes and even seas were something that we wanted to add to spice a little the topography of this location… the ideas were…
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