A complete solution for bringing “Animation State Machine” and “Animation Notifies” to Paper2d on Unreal Engine 4
A character that inherits from Paper2D and automatically manages the animation instance and notifies.
The class that is constructed via the AnimBP and will be used by the character to drive the animation and notifies.
A fully functional blueprint class that allows the user to manage their own state machine, create transition rules and assign notifies to each state, will be compiled into a runtime class that can be used by the character (inherits from PaperZDAnimInstance)
The plugin also comes with special notifies, called PaperZDAnimNotify and PaperZDAnimNotifyState, they work just as their 3D counterpart and have the following properties: