Writing music for a project… Where Do I Start?

One of the things I don’t like about writing music is the early process, It’s me alone in my room staring at a clean sheet of paper that somehow stares back at me. What key do I write on?, What type of melody shoud I make?, Should I brew another cup of coffee? (quick answer:…
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Faking 2d Lights on Unreal

As already stated on previous posts, the idea was to create an atmosphere that could vary between simply beautiful to dangerous and downright creepy at some points. Obtaining a forest that has natural contrasts on each stage, which further help to create the impression of something “out of place”. For this to work, we had…
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Adaptative Music using Blueprints

When it comes to audio implementation theres plenty of options out there, plugins like FMOD and Wwise are really powerful and easy to use. But as I started to study a little bit of blueprints and the audio tools of UE4 a simple method to control different tracks occurred to me.  It works really well…
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Let’s talk about pre-production

On the first things that we talked after deciding that we wanted to create a development team was the direction that our products would be given and the philosophy of our own team. Granted, this was the first time we would be working on the video game industry as a team, but we had experience…
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